Showing posts with label computers. Show all posts
Showing posts with label computers. Show all posts
03 April 2009
New laptop up and running
It's a Sony Vaio CS215J in pearl white. This machine is sleek, very Mac-like but still a PC. (One day my elitist, Mac ship will come in, and I'll be ready). This laptop was definitely marketed for women: "It slips easily in and out of a handbag." But I can live with that. No matter what anyone might say, I got the extended warranty with accident protection. It was worth it. My last laptop died 6 mos. after the manufacturer warranty expired. This time, if something goes wrong, I just take it to Best Buy right across the street for repair or replacement even if I drop it!
10 May 2008
Tranlsation madness
Of late, I've been a translating fiend. IHG has had loads of work because of the reconfiguration of their job application portal. It still amazes me that I get this work. Pinch me; it must be a dream. I'm sure that I can put the money to good use, what with my upcoming EdS classes. Settling on a top notch computer to put me through my classes is enticing, but just paying off some credit card debt would be a better choice. Probably, putting translation earnings and the money from George Bush into the bank would serve me the best. Getting a bit more out of debt may not do for the economy what the President might hope, but it helps my personal economy closer to debt free and have a bit more disposable income on hand. Gas prices are about to leave me homebound! Maybe I can conserve during my summer break by staying home and walking to places nearby whenever possible. We'll see.
07 February 2008
2nd sleep musings on high school econ
At around 3 AM, I awoke with this idea bubbling in my brain. After an hour of tossing and turning, mulling and musing, I decided to get up, don my monogrammed bathrobe and power up my computer to let it out of my weary noggin.
Turn the -opoly games that are so prevalent into a market segment analysis and study project for a high school economics class. Have students form small groups to research the last 10 years of a particular market segment of their choosing, e.g., wireless communication, housing & mortgage financing, home & business personal computing, musing & recording industries, etc. As students conduct their research, they should evaluate trends, market influences, market explosions and bubble bursts, both stabilizing and destabilizing factors, IPO's, private industries, corporate giants and influential but small-share players. Once students have established a body of research, they begin creating their games. Using soft drinks as a model, they might start off with recognized corporations like Coke & Pepsi then structure the board to include recent trends like energy drinks, health drinks, flavored & enhanced waters, bottled coffees & teas, retail outlets like Starbucks, partnerships with fastfood & restaurant corporations. The list in my head goes on and on. Other market factors that seem on the surface to be unrelated will have effects on consumer spending: war, recession, market drops, trade with China, consumer confidence ratings, Super Bowl commercials, unsuccessful product deliveries (New Coke, yikes!). I've had similar scenarios partially developed in my head for wireless communication: AT&T Wireless is spun off Cingular. BellSouth Mobility buys Cingular but keeps the Cingular name, AT&T buys BellSouth and thus reacquires Cingular and puts everything under the AT&T umbrella. Once you consider branding, FCC rules, bandwidth auctions, proprietary phones and networks, phone number portability, and more, the possibilities for Community Chest and Chance cards start to get a little crazy. That's one strand anyway of a vast web weaving in my little cobb-webby mind at now 4:50 AM. There's still computer & operating system wars: Windows, Mac and the -Nix niche, not to neglect PDA's and other mobile computing options as well as Web-based computing (Google, Yahoo!). Allowing students to dig into market history and to explore current trends along with upcoming market events (iPod vs. Zune, SP1 for Vista and Leopard for OS X) and third party heavy hitters like Logitech, Symantec, Adobe, Intel, AMD. Any one segment is like a great tree with thousands of miles of tendrils, roots, shoots and branches all interwoven to create quite a complex system. I think students would quickly begin to understand better the interdependence of free-market economy. Then as they condense what they learn to the confines of a Monopoly styled board game, they can start to see just how all these factors affect consumers through choice in the market place, the meaning of "multi-billion dollar industry" and the reality of the butterfly effect on global economics.
And now that the alarm clock is about to begin is matinal buzzing, I will dam this stream of consciousness and leave it for some one else to ponder. Maybe I can take a nap today during my planning period.
Turn the -opoly games that are so prevalent into a market segment analysis and study project for a high school economics class. Have students form small groups to research the last 10 years of a particular market segment of their choosing, e.g., wireless communication, housing & mortgage financing, home & business personal computing, musing & recording industries, etc. As students conduct their research, they should evaluate trends, market influences, market explosions and bubble bursts, both stabilizing and destabilizing factors, IPO's, private industries, corporate giants and influential but small-share players. Once students have established a body of research, they begin creating their games. Using soft drinks as a model, they might start off with recognized corporations like Coke & Pepsi then structure the board to include recent trends like energy drinks, health drinks, flavored & enhanced waters, bottled coffees & teas, retail outlets like Starbucks, partnerships with fastfood & restaurant corporations. The list in my head goes on and on. Other market factors that seem on the surface to be unrelated will have effects on consumer spending: war, recession, market drops, trade with China, consumer confidence ratings, Super Bowl commercials, unsuccessful product deliveries (New Coke, yikes!). I've had similar scenarios partially developed in my head for wireless communication: AT&T Wireless is spun off Cingular. BellSouth Mobility buys Cingular but keeps the Cingular name, AT&T buys BellSouth and thus reacquires Cingular and puts everything under the AT&T umbrella. Once you consider branding, FCC rules, bandwidth auctions, proprietary phones and networks, phone number portability, and more, the possibilities for Community Chest and Chance cards start to get a little crazy. That's one strand anyway of a vast web weaving in my little cobb-webby mind at now 4:50 AM. There's still computer & operating system wars: Windows, Mac and the -Nix niche, not to neglect PDA's and other mobile computing options as well as Web-based computing (Google, Yahoo!). Allowing students to dig into market history and to explore current trends along with upcoming market events (iPod vs. Zune, SP1 for Vista and Leopard for OS X) and third party heavy hitters like Logitech, Symantec, Adobe, Intel, AMD. Any one segment is like a great tree with thousands of miles of tendrils, roots, shoots and branches all interwoven to create quite a complex system. I think students would quickly begin to understand better the interdependence of free-market economy. Then as they condense what they learn to the confines of a Monopoly styled board game, they can start to see just how all these factors affect consumers through choice in the market place, the meaning of "multi-billion dollar industry" and the reality of the butterfly effect on global economics.
And now that the alarm clock is about to begin is matinal buzzing, I will dam this stream of consciousness and leave it for some one else to ponder. Maybe I can take a nap today during my planning period.
Labels:
cell phones,
computers,
economics,
high school,
insomnia,
Monopoly,
musings,
projects,
soft drinks,
stock market,
teaching
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